blob: a7ad1929f4ea9693fcb2987de2ef898ac1c1a07d [file] [log] [blame]
/*
* Copyright (c) 2018 Jan Van Winkel <jan.van_winkel@dxplore.eu>
* Copyright (c) 2023 Nordic Semiconductor
*
* SPDX-License-Identifier: Apache-2.0
*/
#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
#include <SDL.h>
#include "nsi_tracing.h"
int sdl_display_init_bottom(uint16_t height, uint16_t width,
void **window, void **renderer, void **texture)
{
*window = SDL_CreateWindow("Zephyr Display", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, width,
height, SDL_WINDOW_SHOWN);
if (*window == NULL) {
nsi_print_warning("Failed to create SDL window: %s", SDL_GetError());
return -1;
}
*renderer = SDL_CreateRenderer(*window, -1, SDL_RENDERER_ACCELERATED);
if (*renderer == NULL) {
nsi_print_warning("Failed to create SDL renderer: %s",
SDL_GetError());
return -1;
}
*texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, width, height);
if (*texture == NULL) {
nsi_print_warning("Failed to create SDL texture: %s", SDL_GetError());
return -1;
}
SDL_SetRenderDrawColor(*renderer, 0, 0, 0, 0xFF);
SDL_RenderClear(*renderer);
SDL_RenderPresent(*renderer);
return 0;
}
void sdl_display_write_bottom(const uint16_t height, const uint16_t width,
const uint16_t x, const uint16_t y,
void *renderer, void *texture,
uint8_t *buf, bool display_on)
{
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = width;
rect.h = height;
SDL_UpdateTexture(texture, &rect, buf, 4 * rect.w);
if (display_on) {
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
}
int sdl_display_read_bottom(const uint16_t height, const uint16_t width,
const uint16_t x, const uint16_t y,
void *renderer, void *buf, uint16_t pitch)
{
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = width;
rect.h = height;
return SDL_RenderReadPixels(renderer, &rect, 0, buf, pitch * 4U);
}
void sdl_display_blanking_off_bottom(void *renderer, void *texture)
{
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
void sdl_display_blanking_on_bottom(void *renderer)
{
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
void sdl_display_cleanup_bottom(void **window, void **renderer, void **texture)
{
if (*texture != NULL) {
SDL_DestroyTexture(*texture);
*texture = NULL;
}
if (*renderer != NULL) {
SDL_DestroyRenderer(*renderer);
*renderer = NULL;
}
if (*window != NULL) {
SDL_DestroyWindow(*window);
*window = NULL;
}
}