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/*
* Copyright (c) 2018 Intel Corporation
*
* SPDX-License-Identifier: Apache-2.0
*/
/* Our SDK/toolchains integration seems to be inconsistent about
* whether they expose alloca.h or not. On gcc it's a moot point as
* it's always builtin.
*/
#ifdef __GNUC__
#ifndef alloca
#define alloca __builtin_alloca
#endif
#else
#include <alloca.h>
#endif
/**
* @file
* @brief Red/Black balanced tree data structure
*
* This implements an intrusive balanced tree that guarantees
* O(log2(N)) runtime for all operations and amortized O(1) behavior
* for creation and destruction of whole trees. The algorithms and
* naming are conventional per existing academic and didactic
* implementations, c.f.:
*
* https://en.wikipedia.org/wiki/Red%E2%80%93black_tree
*
* The implementation is size-optimized to prioritize runtime memory
* usage. The data structure is intrusive, which is to say the struct
* rbnode handle is intended to be placed in a separate struct the
* same way other such structures (e.g. Zephyr's dlist list) and
* requires no data pointer to be stored in the node. The color bit
* is unioned with a pointer (fairly common for such libraries). Most
* notably, there is no "parent" pointer stored in the node, the upper
* structure of the tree being generated dynamically via a stack as
* the tree is recursed. So the overall memory overhead of a node is
* just two pointers, identical with a doubly-linked list.
*/
#ifndef _RB_H
#define _RB_H
struct rbnode {
struct rbnode *children[2];
};
/**
* @typedef rb_lessthan_t
* @brief Red/black tree comparison predicate
*
* Compares the two nodes and returns 1 if node A is strictly less
* than B according to the tree's sorting criteria, 0 otherwise.
*
* Note that during insert, the new node being inserted will always be
* "A", where "B" is the existing node within the tree against which
* it is being compared. This trait can be used (with care!) to
* implement "most/least recently added" semantics between nodes which
* would otherwise compare as equal.
*/
typedef int (*rb_lessthan_t)(struct rbnode *a, struct rbnode *b);
struct rbtree {
struct rbnode *root;
rb_lessthan_t lessthan_fn;
int max_depth;
};
typedef void (*rb_visit_t)(struct rbnode *node, void *cookie);
struct rbnode *_rb_child(struct rbnode *node, int side);
int _rb_is_black(struct rbnode *node);
void _rb_walk(struct rbnode *node, rb_visit_t visit_fn, void *cookie);
struct rbnode *_rb_get_minmax(struct rbtree *tree, int side);
/**
* @brief Insert node into tree
*/
void rb_insert(struct rbtree *tree, struct rbnode *node);
/**
* @brief Remove node from tree
*/
void rb_remove(struct rbtree *tree, struct rbnode *node);
/**
* @brief Returns the lowest-sorted member of the tree
*/
static inline struct rbnode *rb_get_min(struct rbtree *tree)
{
return _rb_get_minmax(tree, 0);
}
/**
* @brief Returns the highest-sorted member of the tree
*/
static inline struct rbnode *rb_get_max(struct rbtree *tree)
{
return _rb_get_minmax(tree, 1);
}
/**
* @brief Returns true if the given node is part of the tree
*
* Note that this does not internally dereference the node pointer
* (though the tree's lessthan callback might!), it just tests it for
* equality with items in the tree. So it's feasible to use this to
* implement a "set" construct by simply testing the pointer value
* itself.
*/
int rb_contains(struct rbtree *tree, struct rbnode *node);
/**
* @brief Walk/enumerate a rbtree
*
* Very simple recursive enumeration. Low code size, but requiring a
* separate function can be clumsy for the user and there is no way to
* break out of the loop early. See RB_FOR_EACH for an iterative
* implementation.
*/
static inline void rb_walk(struct rbtree *tree, rb_visit_t visit_fn,
void *cookie)
{
_rb_walk(tree->root, visit_fn, cookie);
}
struct _rb_foreach {
struct rbnode **stack;
char *is_left;
int top;
};
#define _RB_FOREACH_INIT(tree, node) { \
.stack = alloca((tree)->max_depth * sizeof(struct rbnode *)), \
.is_left = alloca((tree)->max_depth * sizeof(char)), \
.top = -1 \
}
struct rbnode *_rb_foreach_next(struct rbtree *tree, struct _rb_foreach *f);
/**
* @brief Walk a tree in-order without recursing
*
* While @ref rb_walk() is very simple, recursing on the C stack can
* be clumsy for some purposes and on some architectures wastes
* significant memory in stack frames. This macro implements a
* non-recursive "foreach" loop that can iterate directly on the tree,
* at a moderate cost in code size.
*
* Note that the resulting loop is not safe against modifications to
* the tree. Changes to the tree structure during the loop will
* produce incorrect results, as nodes may be skipped or duplicated.
* Unlike linked lists, no _SAFE variant exists.
*
* Note also that the macro expands its arguments multiple times, so
* they should not be expressions with side effects.
*
* @param tree A pointer to a struct rbtree to walk
* @param node The symbol name of a local struct rbnode* variable to
* use as the iterator
*/
#define RB_FOR_EACH(tree, node) \
for (struct _rb_foreach __f = _RB_FOREACH_INIT(tree, node); \
(node = _rb_foreach_next(tree, &__f)); \
/**/)
/**
* @brief Loop over rbtree with implicit container field logic
*
* As for RB_FOR_EACH(), but "node" can have an aribtrary type
* containing a struct rbnode.
*
* @param tree A pointer to a struct rbtree to walk
* @param node The symbol name of a local iterator
* @param field The field name of a struct rbnode inside node
*/
#define RB_FOR_EACH_CONTAINER(tree, node, field) \
for (struct _rb_foreach __f = _RB_FOREACH_INIT(tree, node); \
(node = CONTAINER_OF(_rb_foreach_next(tree, &__f), \
__typeof__(*(node)), field)); \
/**/)
#endif /* _RB_H */