blob: 2b2fd4d983ddae4f185175c55c2f90624efa69a1 [file] [log] [blame]
/** @file
* @brief Simple socket API
*
* Simple socket API for applications to connection establishment and
* disconnection.
*/
/*
* Copyright (c) 2015 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __NET_SOCKET_H
#define __NET_SOCKET_H
#include <stdint.h>
#include <net/net_ip.h>
#include <net/buf.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Get network context.
*
* @details Network context is used to define the connection
* 5-tuple (protocol, remote address, remote port, source
* address and source port).
*
* @param ip_proto Protocol to use. Currently only UDP is supported.
* @param remote_addr Remote IPv6/IPv4 address.
* @param remote_port Remote UDP/TCP port.
* @param local_addr Local IPv6/IPv4 address. If the local address is
* set to be anyaddr (all zeros), the IP stack will use the link
* local address defined for the system.
* @param local_port Local UDP/TCP port. If the local port is 0,
* then a random port will be allocated.
*
* @return Network context if successful, NULL otherwise.
*/
struct net_context *net_context_get(enum ip_protocol ip_proto,
const struct net_addr *remote_addr,
uint16_t remote_port,
struct net_addr *local_addr,
uint16_t local_port);
/**
* @brief Get network tuple.
*
* @details This function returns the used connection tuple.
*
* @param context Network context.
*
* @return Network tuple if successful, NULL otherwise.
*/
struct net_tuple *net_context_get_tuple(struct net_context *context);
/**
* @brief Release network context.
*
* @details Free the resources allocated for the context.
* All network listeners tied to this context are removed.
*
* @param context Network context.
*
*/
void net_context_put(struct net_context *context);
/**
* @brief Send data to network.
*
* @details Send user specified data to network. This
* requires that net_buf is tied to context. This means
* that the net_buf was allocated using net_buf_get().
*
* @param buf Network buffer.
*
* @return 0 if ok, <0 if error.
*/
int net_send(struct net_buf *buf);
/**
* @brief Receive data from network.
*
* @details Application uses this to get data from network
* connection. Caller can specify a timeout, if there is no
* data to return after a timeout, a NULL will be returned.
* Caller is responsible to release the returned net_buf.
*
* @param context Network context.
* @param timeout Timeout to wait. The value is in ticks.
* If TICKS_UNLIMITED (-1), wait forever.
* If TICKS_NONE (0), do not wait.
* If > 0, wait amount of ticks.
* The timeout is only available if kernel is compiled
* with CONFIG_NANO_TIMEOUTS. If CONFIG_NANO_TIMEOUT is not
* defined, then value > 0 means not to wait.
*
* @return Network buffer if successful, NULL otherwise.
*/
struct net_buf *net_receive(struct net_context *context,
int32_t timeout);
/**
* @brief Get the UDP connection pointer from net_context.
*
* @details This is only needed in special occacions when
* there is an existing UDP connection that application
* wants to attach to. Normally the connection information
* is not needed by application.
*
* @return UDP connection if it exists, NULL otherwise.
*/
struct simple_udp_connection *
net_context_get_udp_connection(struct net_context *context);
#ifdef __cplusplus
}
#endif
#endif /* __NET_SOCKET_H */