blob: 8119a66e2e8760368b449eb47915669aa05fc312 [file] [log] [blame]
/*
* Copyright (c) 2019 Intel Corporation
*
* SPDX-License-Identifier: Apache-2.0
*/
#include <sys/sys_heap.h>
#include <kernel.h>
#include "heap.h"
/* White-box sys_heap validation code. Uses internal data structures.
* Not expected to be useful in production apps. This checks every
* header field of every chunk and returns true if the totality of the
* data structure is a valid heap. It doesn't necessarily tell you
* that it is the CORRECT heap given the history of alloc/free calls
* that it can't inspect. In a pathological case, you can imagine
* something scribbling a copy of a previously-valid heap on top of a
* running one and corrupting it. YMMV.
*/
static size_t max_chunkid(struct z_heap *h)
{
return h->len - bytes_to_chunksz(h, 1);
}
static bool in_bounds(struct z_heap *h, chunkid_t c)
{
return (c >= h->chunk0)
&& (c <= max_chunkid(h))
&& (size(h, c) < h->len);
}
static bool valid_chunk(struct z_heap *h, chunkid_t c)
{
return (size(h, c) > 0
&& (c + size(h, c) <= h->len)
&& in_bounds(h, c)
&& ((c == h->chunk0) || in_bounds(h, c - left_size(h, c)))
&& (used(h, c) || in_bounds(h, free_prev(h, c)))
&& (used(h, c) || in_bounds(h, free_next(h, c))));
}
/* Validate multiple state dimensions for the bucket "next" pointer
* and see that they match. Probably should unify the design a
* bit...
*/
static inline void check_nexts(struct z_heap *h, int bidx)
{
struct z_heap_bucket *b = &h->buckets[bidx];
bool emptybit = (h->avail_buckets & (1 << bidx)) == 0;
bool emptylist = b->next == 0;
bool emptycount = b->list_size == 0;
bool empties_match = emptybit == emptylist && emptybit == emptycount;
(void)empties_match;
CHECK(empties_match);
if (b->next != 0) {
CHECK(valid_chunk(h, b->next));
}
if (b->list_size == 2) {
CHECK(free_next(h, b->next) == free_prev(h, b->next));
CHECK(free_next(h, b->next) != b->next);
} else if (b->list_size == 1) {
CHECK(free_next(h, b->next) == free_prev(h, b->next));
CHECK(free_next(h, b->next) == b->next);
}
}
bool sys_heap_validate(struct sys_heap *heap)
{
struct z_heap *h = heap->heap;
chunkid_t c;
/* Check the free lists: entry count should match, empty bit
* should be correct, and all chunk entries should point into
* valid unused chunks. Mark those chunks USED, temporarily.
*/
for (int b = 0; b <= bucket_idx(h, h->len); b++) {
chunkid_t c0 = h->buckets[b].next;
u32_t n = 0;
check_nexts(h, b);
for (c = c0; c != 0 && (n == 0 || c != c0);
n++, c = free_next(h, c)) {
if (!valid_chunk(h, c)) {
return false;
}
chunk_set_used(h, c, true);
}
bool empty = (h->avail_buckets & (1 << b)) == 0;
bool zero = n == 0;
if (empty != zero) {
return false;
}
if (empty && h->buckets[b].next != 0) {
return false;
}
if (n != h->buckets[b].list_size) {
return false;
}
}
/* Walk through the chunks linearly, verifying sizes and end
* pointer and that the all chunks are now USED (i.e. all free
* blocks were found during enumeration). Mark all blocks
* UNUSED
*/
size_t prev_size = 0;
for (c = h->chunk0; c <= max_chunkid(h); c = right_chunk(h, c)) {
if (!valid_chunk(h, c)) {
return false;
}
if (!used(h, c)) {
return false;
}
if (c != h->chunk0) {
if (left_size(h, c) != prev_size) {
return false;
}
}
prev_size = size(h, c);
chunk_set_used(h, c, false);
}
if (c != h->len) {
return false; /* Should have exactly consumed the buffer */
}
/* Go through the free lists again checking that the linear
* pass caught all the blocks and that they now show UNUSED.
* Mark them USED.
*/
for (int b = 0; b <= bucket_idx(h, h->len); b++) {
chunkid_t c0 = h->buckets[b].next;
int n = 0;
if (c0 == 0) {
continue;
}
for (c = c0; n == 0 || c != c0; n++, c = free_next(h, c)) {
if (used(h, c)) {
return false;
}
chunk_set_used(h, c, true);
}
}
/* Now we are valid, but have managed to invert all the in-use
* fields. One more linear pass to fix them up
*/
for (c = h->chunk0; c <= max_chunkid(h); c = right_chunk(h, c)) {
chunk_set_used(h, c, !used(h, c));
}
return true;
}
struct z_heap_stress_rec {
void *(*alloc)(void *arg, size_t bytes);
void (*free)(void *arg, void *p);
void *arg;
size_t total_bytes;
struct z_heap_stress_block *blocks;
size_t nblocks;
size_t blocks_alloced;
size_t bytes_alloced;
u32_t target_percent;
};
struct z_heap_stress_block {
void *ptr;
size_t sz;
};
/* Very simple LCRNG (from https://nuclear.llnl.gov/CNP/rng/rngman/node4.html)
*
* Here to guarantee cross-platform test repeatability.
*/
static u32_t rand32(void)
{
static u64_t state = 123456789; /* seed */
state = state * 2862933555777941757UL + 3037000493UL;
return (u32_t)(state >> 32);
}
static bool rand_alloc_choice(struct z_heap_stress_rec *sr)
{
/* Edge cases: no blocks allocated, and no space for a new one */
if (sr->blocks_alloced == 0) {
return true;
} else if (sr->blocks_alloced >= sr->nblocks) {
return false;
}
/* The way this works is to scale the chance of choosing to
* allocate vs. free such that it's even odds when the heap is
* at the target percent, with linear tapering on the low
* slope (i.e. we choose to always allocate with an empty
* heap, allocate 50% of the time when the heap is exactly at
* the target, and always free when above the target). In
* practice, the operations aren't quite symmetric (you can
* always free, but your allocation might fail), and the units
* aren't matched (we're doing math based on bytes allocated
* and ignoring the overhead) but this is close enough. And
* yes, the math here is coarse (in units of percent), but
* that's good enough and fits well inside 32 bit quantities.
* (Note precision issue when heap size is above 40MB
* though!).
*/
__ASSERT(sr->total_bytes < 0xffffffffU / 100, "too big for u32!");
u32_t full_pct = (100 * sr->bytes_alloced) / sr->total_bytes;
u32_t target = sr->target_percent ? sr->target_percent : 1;
u32_t free_chance = 0xffffffffU;
if (full_pct < sr->target_percent) {
free_chance = full_pct * (0x80000000U / target);
}
return rand32() > free_chance;
}
/* Chooses a size of block to allocate, logarithmically favoring
* smaller blocks (i.e. blocks twice as large are half as frequent
*/
static size_t rand_alloc_size(struct z_heap_stress_rec *sr)
{
ARG_UNUSED(sr);
/* Min scale of 4 means that the half of the requests in the
* smallest size have an average size of 8
*/
int scale = 4 + __builtin_clz(rand32());
return rand32() & ((1 << scale) - 1);
}
/* Returns the index of a randomly chosen block to free */
static size_t rand_free_choice(struct z_heap_stress_rec *sr)
{
return rand32() % sr->blocks_alloced;
}
/* General purpose heap stress test. Takes function pointers to allow
* for testing multiple heap APIs with the same rig. The alloc and
* free functions are passed back the argument as a context pointer.
* The "log" function is for readable user output. The total_bytes
* argument should reflect the size of the heap being tested. The
* scratch array is used to store temporary state and should be sized
* about half as large as the heap itself. Returns true on success.
*/
void sys_heap_stress(void *(*alloc)(void *arg, size_t bytes),
void (*free)(void *arg, void *p),
void *arg, size_t total_bytes,
u32_t op_count,
void *scratch_mem, size_t scratch_bytes,
int target_percent,
struct z_heap_stress_result *result)
{
struct z_heap_stress_rec sr = {
.alloc = alloc,
.free = free,
.arg = arg,
.total_bytes = total_bytes,
.blocks = scratch_mem,
.nblocks = scratch_bytes / sizeof(struct z_heap_stress_block),
.target_percent = target_percent,
};
*result = (struct z_heap_stress_result) {0};
for (u32_t i = 0; i < op_count; i++) {
if (rand_alloc_choice(&sr)) {
size_t sz = rand_alloc_size(&sr);
void *p = sr.alloc(sr.arg, sz);
result->total_allocs++;
if (p != NULL) {
result->successful_allocs++;
sr.blocks[sr.blocks_alloced].ptr = p;
sr.blocks[sr.blocks_alloced].sz = sz;
sr.blocks_alloced++;
sr.bytes_alloced += sz;
}
} else {
int b = rand_free_choice(&sr);
void *p = sr.blocks[b].ptr;
size_t sz = sr.blocks[b].sz;
result->total_frees++;
sr.blocks[b] = sr.blocks[sr.blocks_alloced - 1];
sr.blocks_alloced--;
sr.bytes_alloced -= sz;
sr.free(sr.arg, p);
}
result->accumulated_in_use_bytes += sr.bytes_alloced;
}
}