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# Copyright (c) 2018-2019 Jan Van Winkel <jan.van_winkel@dxplore.eu>
# Copyright (c) 2020 Teslabs Engineering S.L.
# SPDX-License-Identifier: Apache-2.0
menu "Memory manager settings"
config LVGL_BITS_PER_PIXEL
int "Bits per pixel"
default 32
range 1 32
depends on LVGL_BUFFER_ALLOC_STATIC
help
Number of bits per pixel.
choice
prompt "Memory pool"
default LVGL_MEM_POOL_HEAP_KERNEL
help
Memory pool to use for lvgl allocated objects
config LVGL_MEM_POOL_HEAP_KERNEL
bool "Kernel Heap"
depends on HEAP_MEM_POOL_SIZE != 0
help
Use k_malloc and k_free to allocate objects on the kernel heap
config LVGL_MEM_POOL_HEAP_LIB_C
bool "C library Heap"
depends on !MINIMAL_LIBC || (MINIMAL_LIBC_MALLOC_ARENA_SIZE != 0)
help
Use C library malloc and free to allocate objects on the C library heap
config LVGL_MEM_POOL_KERNEL
bool "Kernel space lvgl pool"
help
Use a dedicated memory pool in kernel space to allocate lvgl objects
on
config LVGL_MEM_POOL_USER
bool "User space lvgl pool"
help
Use a dedicated memory pool in user space to allocate lvgl objects on
endchoice
if LVGL_MEM_POOL_KERNEL || LVGL_MEM_POOL_USER
config LVGL_MEM_POOL_MIN_SIZE
int "Minimum memory pool block size"
default 16
help
Size of the smallest block in the memory pool in bytes
config LVGL_MEM_POOL_MAX_SIZE
int "Maximum memory pool block size"
default 2048
help
Size of the largest block in the memory pool in bytes
config LVGL_MEM_POOL_NUMBER_BLOCKS
int "Number of max size blocks in memory pool"
default 1
help
Number of maximum sized blocks in the memory pool.
endif
config LVGL_VDB_SIZE
int "Rendering buffer size"
default 10
range 1 100
help
Size of the buffer used for rendering screen content as a percentage
of total display size.
config LVGL_DOUBLE_VDB
bool "Use two rendering buffers"
help
Use two buffers to render and flush data in parallel
choice
prompt "Rendering Buffer Allocation"
default LVGL_BUFFER_ALLOC_STATIC
help
Type of allocation that should be used for allocating rendering buffers
config LVGL_BUFFER_ALLOC_STATIC
bool "Static"
help
Rendering buffers are statically allocated based on the following
configuration parameters:
* Horizontal screen resolution
* Vertical screen resolution
* Rendering buffer size
* Bytes per pixel
config LVGL_BUFFER_ALLOC_DYNAMIC
bool "Dynamic"
help
Rendering buffers are dynamically allocated based on the actual
display parameters
endchoice
endmenu