| /* |
| * Copyright (c) 2018 Jan Van Winkel <jan.van_winkel@dxplore.eu> |
| * Copyright (c) 2023 Nordic Semiconductor |
| * |
| * SPDX-License-Identifier: Apache-2.0 |
| */ |
| |
| #include "display_sdl_bottom.h" |
| |
| #include <stdint.h> |
| #include <stddef.h> |
| #include <stdbool.h> |
| #include <SDL.h> |
| #include "nsi_tracing.h" |
| |
| int sdl_display_init_bottom(uint16_t height, uint16_t width, uint16_t zoom_pct, |
| bool use_accelerator, void **window, void **renderer, void **mutex, |
| void **texture, void **read_texture, void **background_texture, |
| uint32_t transparency_grid_color1, uint32_t transparency_grid_color2, |
| uint16_t transparency_grid_cell_size) |
| { |
| *window = SDL_CreateWindow("Zephyr Display", SDL_WINDOWPOS_UNDEFINED, |
| SDL_WINDOWPOS_UNDEFINED, width * zoom_pct / 100, |
| height * zoom_pct / 100, SDL_WINDOW_SHOWN); |
| if (*window == NULL) { |
| nsi_print_warning("Failed to create SDL window: %s", SDL_GetError()); |
| return -1; |
| } |
| |
| if (use_accelerator) { |
| *renderer = SDL_CreateRenderer(*window, -1, SDL_RENDERER_ACCELERATED); |
| } else { |
| *renderer = SDL_CreateRenderer(*window, -1, SDL_RENDERER_SOFTWARE); |
| } |
| |
| if (*renderer == NULL) { |
| nsi_print_warning("Failed to create SDL renderer: %s", |
| SDL_GetError()); |
| return -1; |
| } |
| |
| *mutex = SDL_CreateMutex(); |
| if (*mutex == NULL) { |
| nsi_print_warning("Failed to create SDL mutex: %s", SDL_GetError()); |
| return -1; |
| } |
| |
| SDL_RenderSetLogicalSize(*renderer, width, height); |
| |
| *texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888, |
| SDL_TEXTUREACCESS_STATIC, width, height); |
| if (*texture == NULL) { |
| nsi_print_warning("Failed to create SDL texture: %s", SDL_GetError()); |
| return -1; |
| } |
| SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_BLEND); |
| |
| *read_texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888, |
| SDL_TEXTUREACCESS_TARGET, width, height); |
| if (*read_texture == NULL) { |
| nsi_print_warning("Failed to create SDL texture for read: %s", SDL_GetError()); |
| return -1; |
| } |
| |
| *background_texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888, |
| SDL_TEXTUREACCESS_STREAMING, width, height); |
| if (*background_texture == NULL) { |
| nsi_print_warning("Failed to create SDL texture: %s", SDL_GetError()); |
| return -1; |
| } |
| |
| void *background_data; |
| int background_pitch; |
| int err; |
| |
| err = SDL_LockTexture(*background_texture, NULL, &background_data, &background_pitch); |
| if (err != 0) { |
| nsi_print_warning("Failed to lock background texture: %d", err); |
| return -1; |
| } |
| for (int y = 0; y < height; y++) { |
| uint32_t *row = (uint32_t *)((uint8_t *)background_data + background_pitch * y); |
| |
| for (int x = 0; x < width; x++) { |
| bool x_cell_even = ((x / transparency_grid_cell_size) % 2) == 0; |
| bool y_cell_even = ((y / transparency_grid_cell_size) % 2) == 0; |
| |
| if (x_cell_even == y_cell_even) { |
| row[x] = transparency_grid_color1 | 0xff000000; |
| } else { |
| row[x] = transparency_grid_color2 | 0xff000000; |
| } |
| } |
| } |
| SDL_UnlockTexture(*background_texture); |
| |
| SDL_SetRenderDrawColor(*renderer, 0, 0, 0, 0xFF); |
| SDL_RenderClear(*renderer); |
| SDL_RenderCopy(*renderer, *background_texture, NULL, NULL); |
| SDL_RenderPresent(*renderer); |
| |
| return 0; |
| } |
| |
| void sdl_display_write_bottom(const uint16_t height, const uint16_t width, const uint16_t x, |
| const uint16_t y, void *renderer, void *mutex, void *texture, |
| void *background_texture, uint8_t *buf, bool display_on, |
| bool frame_incomplete) |
| { |
| SDL_Rect rect; |
| int err; |
| |
| rect.x = x; |
| rect.y = y; |
| rect.w = width; |
| rect.h = height; |
| |
| err = SDL_TryLockMutex(mutex); |
| if (err) { |
| nsi_print_warning("Failed to lock SDL mutex: %s", SDL_GetError()); |
| return; |
| } |
| |
| SDL_UpdateTexture(texture, &rect, buf, 4 * rect.w); |
| |
| if (display_on && !frame_incomplete) { |
| SDL_RenderClear(renderer); |
| SDL_RenderCopy(renderer, background_texture, NULL, NULL); |
| SDL_RenderCopy(renderer, texture, NULL, NULL); |
| SDL_RenderPresent(renderer); |
| } |
| |
| SDL_UnlockMutex(mutex); |
| } |
| |
| int sdl_display_read_bottom(const uint16_t height, const uint16_t width, |
| const uint16_t x, const uint16_t y, |
| void *renderer, void *buf, uint16_t pitch, |
| void *mutex, void *texture, void *read_texture) |
| { |
| SDL_Rect rect; |
| int err; |
| |
| rect.x = x; |
| rect.y = y; |
| rect.w = width; |
| rect.h = height; |
| |
| err = SDL_TryLockMutex(mutex); |
| if (err) { |
| nsi_print_warning("Failed to lock SDL mutex: %s", SDL_GetError()); |
| return -1; |
| } |
| |
| SDL_SetRenderTarget(renderer, read_texture); |
| |
| SDL_RenderClear(renderer); |
| SDL_RenderCopy(renderer, texture, NULL, NULL); |
| SDL_RenderReadPixels(renderer, &rect, SDL_PIXELFORMAT_ARGB8888, buf, width * 4); |
| |
| SDL_SetRenderTarget(renderer, NULL); |
| |
| SDL_UnlockMutex(mutex); |
| |
| return err; |
| } |
| |
| void sdl_display_blanking_off_bottom(void *renderer, void *texture, void *background_texture) |
| { |
| SDL_RenderClear(renderer); |
| SDL_RenderCopy(renderer, background_texture, NULL, NULL); |
| SDL_RenderCopy(renderer, texture, NULL, NULL); |
| SDL_RenderPresent(renderer); |
| } |
| |
| void sdl_display_blanking_on_bottom(void *renderer) |
| { |
| SDL_RenderClear(renderer); |
| SDL_RenderPresent(renderer); |
| } |
| |
| void sdl_display_cleanup_bottom(void **window, void **renderer, void **mutex, void **texture, |
| void **read_texture, void **background_texture) |
| { |
| if (*background_texture != NULL) { |
| SDL_DestroyTexture(*background_texture); |
| *background_texture = NULL; |
| } |
| |
| if (*read_texture != NULL) { |
| SDL_DestroyTexture(*read_texture); |
| *read_texture = NULL; |
| } |
| |
| if (*texture != NULL) { |
| SDL_DestroyTexture(*texture); |
| *texture = NULL; |
| } |
| |
| if (*mutex != NULL) { |
| SDL_DestroyMutex(*mutex); |
| *mutex = NULL; |
| } |
| |
| if (*renderer != NULL) { |
| SDL_DestroyRenderer(*renderer); |
| *renderer = NULL; |
| } |
| |
| if (*window != NULL) { |
| SDL_DestroyWindow(*window); |
| *window = NULL; |
| } |
| } |